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  2. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  4. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  5. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    A mesh need not be simplicial because an arbitrary subset of nodes of a cell is not necessarily a cell: e.g., three nodes of a quad does not define a cell. However, two cells intersect at cells: e.g. a quad does not have a node in its interior. The intersection of two cells may be several cells: e.g., two quads may share two edges.

  6. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A mesh is a representation of a larger geometric domain by smaller discrete cells. Meshes are commonly used to compute solutions of partial differential equations and render computer graphics, and to analyze geographical and cartographic data.

  7. Geometry processing - Wikipedia

    en.wikipedia.org/wiki/Geometry_processing

    Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing. [1]Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

  8. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Vector geometry of Rodrigues' rotation formula, as well as the decomposition into parallel and perpendicular components. Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ ( right hand rule , anticlockwise in the figure), producing the rotated vector v rot {\displaystyle \mathbb {v} _{\text ...