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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  3. Cloth modeling - Wikipedia

    en.wikipedia.org/wiki/Cloth_modeling

    Cloth simulation in Blender with cycles.. Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics.The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    For continuous changes, nodes are moved, or the higher-dimensional faces are moved by changing the polynomial order of elements. Moving nodes to improve quality is called "smoothing" or "r-refinement" and increasing the order of elements is called "p-refinement." Nodes are also moved in simulations where the shape of objects change over time.

  5. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  6. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  7. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A mesh is a representation of a larger geometric domain by smaller discrete cells. Meshes are commonly used to compute solutions of partial differential equations and render computer graphics, and to analyze geographical and cartographic data.

  8. Geometry processing - Wikipedia

    en.wikipedia.org/wiki/Geometry_processing

    Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing. [1]Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

  9. Straight skeleton - Wikipedia

    en.wikipedia.org/wiki/Straight_skeleton

    The shrinking process, the straight skeleton (blue) and the roof model. In geometry, a straight skeleton is a method of representing a polygon by a topological skeleton.It is similar in some ways to the medial axis but differs in that the skeleton is composed of straight line segments, while the medial axis of a polygon may involve parabolic curves.