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Babiniku may be using an avatar of a cute girl, [3] acting as a virtual girl in a virtual space such as VRChat, [2] [4] or acting as a virtual YouTuber or virtual idol. [5] They may modify their voice into a girl's voice by using a voice changer, [6] [7] or they may simply use their natural voice along with the female 3D model, Live2D model, or ...
A VTuber's avatar is typically animated using a webcam and software, which captures the streamer's motions, expressions, and mouth movements, and maps them to a two- or three-dimensional model. Both free and paid programs have been developed for loading models and performing motion capture, with some capable of being used without a webcam ...
A representation of Kizuna AI, a Japanese virtual YouTube host, or VTuber for short. A virtual influencer, at times described as a virtual persona or virtual model, is a computer-generated fictional character that can be used for a variety of marketing-related purposes, but most frequently for social media marketing, in lieu of online human "influencers".
Neuro-sama is an AI VTuber and chatbot that livestreams on her creator's Twitch channel "vedal987". Her speech and personality are powered by an artificial intelligence (AI) system which utilizes a large language model, allowing her to communicate with viewers in the stream's chat.
Nijisanji (にじさんじ, stylized in all caps as NIJISANJI) is a virtual YouTuber agency owned by Anycolor Inc. (formerly Ichikara Inc.). [3] [4] [5] The agency was founded in 2018 with the purpose of promoting the use of Live2D models and streaming as opposed to the 3D and clips format popularized by Kizuna AI.
VShojo (officially VShojo, Inc.) is an American talent agency that focuses on promoting VTuber content creators based in San Francisco, California. VShojo bills itself as a "talent first" agency, oriented towards providing resources (such as models, merchandising, and advertisement opportunities) to its talent.
Usada Pekora (兎田ぺこら) is a Japanese virtual YouTuber affiliated with Hololive Production. [2] She is part of Hololive Japan's 3rd Generation, "hololive Fantasy." [3] In addition to being one of the most-watched members of Hololive, she is one of the most-watched female streamers.
Kang created the CodeMiko persona using Unreal Engine, a motion capture suit from Xsens, motion capture gloves from Manus VR, and a facial tracking helmet from MOCAP Design. [ a ] [ b ] [ 11 ] The CodeMiko avatar is composed of 36,000 polygons , modeled in Autodesk Maya , and textured using Adobe Substance .