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  2. Stellar collision - Wikipedia

    en.wikipedia.org/wiki/Stellar_collision

    About half of all the stars in the sky are part of binary systems, with two stars orbiting each other. Some binary stars orbit each other so closely that they share the same atmosphere, giving the system a peanut shape. While most such contact binary systems are stable, some do become unstable and either eject one partner or eventually merge.

  3. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    Although objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion or precession is not simulated, and galaxies are at fixed locations and do not rotate. Most real-world spacecraft such as Voyager 2 are not provided with SpaceEngine. The few ...

  4. Astronomical object - Wikipedia

    en.wikipedia.org/wiki/Astronomical_object

    Stars may be found in multi-star systems that orbit about each other in a hierarchical organization. A planetary system and various minor objects such as asteroids, comets and debris, can form in a hierarchical process of accretion from the protoplanetary disks that surround newly formed stars.

  5. Kerbal Space Program - Wikipedia

    en.wikipedia.org/wiki/Kerbal_Space_Program

    Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as "Kerbals".

  6. Space flight simulation game - Wikipedia

    en.wikipedia.org/wiki/Space_flight_simulation_game

    Early attempts at 3D space simulation date back as far as 1974's Spasim, an online multi-player space simulator in which players attempt to destroy each other's ships. The earliest known space trader dates to 1974's Star Trader, a game where the entire interface was text-only and included a star map with multiple ports buying and selling 6 ...

  7. Two-body problem - Wikipedia

    en.wikipedia.org/wiki/Two-body_problem

    The most prominent example of the classical two-body problem is the gravitational case (see also Kepler problem), arising in astronomy for predicting the orbits (or escapes from orbit) of objects such as satellites, planets, and stars. A two-point-particle model of such a system nearly always describes its behavior well enough to provide useful ...

  8. Star system - Wikipedia

    en.wikipedia.org/wiki/Star_system

    A multiple star system consists of two or more stars that appear from Earth to be close to one another in the sky. [dubious – discuss] This may result from the stars actually being physically close and gravitationally bound to each other, in which case it is a physical multiple star, or this closeness may be merely apparent, in which case it is an optical multiple star [a] Physical multiple ...

  9. Stellar rotation - Wikipedia

    en.wikipedia.org/wiki/Stellar_rotation

    Stars slowly lose mass by the emission of a stellar wind from the photosphere. The star's magnetic field exerts a torque on the ejected matter, resulting in a steady transfer of angular momentum away from the star. Stars with a rate of rotation greater than 15 km/s also exhibit more rapid mass loss, and consequently a faster rate of rotation decay.