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  2. Category:Writing system templates - Wikipedia

    en.wikipedia.org/wiki/Category:Writing_system...

    [[Category:Writing system templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Writing system templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Template:List of writing systems - Wikipedia

    en.wikipedia.org/wiki/Template:List_of_writing...

    To change this template's initial visibility, the |state= parameter may be used: {{List of writing systems | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{List of writing systems | state = expanded}} will show the template expanded, i.e. fully visible.

  4. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template. In a model–view–presenter (MVP) context: input data is from MVP-presenter, and the Mustache template is the MVP-view.

  5. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions simplify writing new software whose job is to process existing software. Use of static code analysis has grown consistently since the 1950s. Some of the growth of this class of development tools stems from increased maturity and sophistication of the practitioners themselves (and the modern focus on safety and security ), but ...

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku can be solved using stochastic (random-based) algorithms. [11] [12] An example of this method is to: Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found.

  8. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated.The generic form of the generated source code is described in the template definition, and when the template is instantiated, the generic form in the template is used to generate a specific set of source code.

  9. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    For example, for the array of values [−2, 1, −3, 4, −1, 2, 1, −5, 4], the contiguous subarray with the largest sum is [4, −1, 2, 1], with sum 6. Some properties of this problem are: If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array.