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  2. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    It is designed along three layers of sound (surround, height and overhead ceiling), building on the single horizontal layer used in the 5.1 or 7.1 sound format.Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system.

  3. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  4. DTS Sound Unbound improves spatial audio for PC games - AOL

    www.aol.com/news/2019-09-27-dts-sound-unbound...

    The app also won't work with just any game. Dubbed DTS Sound Unbound, the app builds on Microsoft's Spatial Sound platform to make almost any old pair of stereo headphones capable of outputting 3D ...

  5. Wave field synthesis - Wikipedia

    en.wikipedia.org/wiki/Wave_field_synthesis

    Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.

  6. DTS, Inc. - Wikipedia

    en.wikipedia.org/wiki/DTS,_Inc.

    DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [39] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...

  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Some early exceptions were possible on PC/Windows gaming in which it was possible to independently adjust game audio while playing music with a separate program running in the background. Some PC games, such as Quake , play music from the CD while retrieving game data exclusively from the hard disk, thereby allowing the game CD to be swapped ...

  8. Grammy Award for Best Immersive Audio Album - Wikipedia

    en.wikipedia.org/wiki/Grammy_Award_for_Best...

    The category was renamed Best Immersive Audio Album for the 2019 Grammy season. [1] According to NARAS, "driven by the technological side of music evolution, the Best Surround Sound Album category [was] renamed Best Immersive Audio Album. The same goes for the Field to which it belongs.

  9. List of downloadable songpacks for the SingStar series

    en.wikipedia.org/wiki/List_of_downloadable_song...

    SingStar is a series of music video games developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2 and PlayStation 3 video game consoles. . Gameplay in the SingStar games requires players to sing along to music in order to score points, using SingStar-specific USB microphones which ship with the g