Search results
Results from the WOW.Com Content Network
Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In languages that support access specifiers, the interface of a class is considered to be the set of public members of the class, including both methods and attributes (via implicit getter and setter methods); any private members or internal data structures are not intended to be depended on by external code and thus are not part of the interface.
In some languages, like C++, the getter / setter methods are usually inline functions, so that when inlining is performed, the code looks just like direct field accessing. References [ edit ]
This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.
Code refactoring activities are secured with software intelligence when using tools and techniques providing data about algorithms and sequences of code execution. [10] Providing a comprehensible format for the inner-state of software system structure, data models, and intra-components dependencies is a critical element to form a high-level ...
A related term is bookkeeping code, ... This next example is a C/C++ programming language boilerplate, ... @AllArgsConstructor @Getter @Setter public class Pet ...
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.