enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]

  3. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    Prototype also provides library functions to support classes and class-based objects. [2] In JavaScript, object creation is prototype -based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function.

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Methods on objects are functions attached to the object's class; the syntax instance. method (argument) is, for normal methods and functions, syntactic sugar for Class. method (instance, argument). Python methods have an explicit self parameter to access instance data , in contrast to the implicit self (or this ) in some other object-oriented ...

  5. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    First class sprites (or in other words, prototype-based programming) "Hyperblocks": functions whose natural domain is scalars (text or numbers), extended to accept lists as inputs and apply the underlying function to the scalars in the list or a sublist; Nestable sprites; Codification of Snap! programs to text languages such as Python ...

  6. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 15 December 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  7. First-class function - Wikipedia

    en.wikipedia.org/wiki/First-class_function

    In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. [ 1 ]

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. First-class citizen - Wikipedia

    en.wikipedia.org/wiki/First-class_citizen

    Many programming languages support passing and returning function values, which can be applied to arguments. Whether this suffices to call function values first-class is disputed. Some authors require it be possible to create new functions at runtime to call them 'first-class'.