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Namco 54xx (Audio Generator) 1982 8 Namco Pole Position arcade system board [50] Namco 15xx (WSG) 1982 8 Namco Super Pac-Man arcade system board [49] [51] Namco CUS30 1984 8 Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards Similar to the earlier 15xx WSG, but capable of stereo sound. [49] Namco 163 (N163) 1987 8
Iwatani returned to his Pac-Man roots in 2007 when he developed Pac-Man Championship Edition for the Xbox 360, which he states is the final game he will develop. [ 6 ] On June 3, 2010, at the Festival of Games, Iwatani received a certificate from Guinness World Records for Pac-Man having the most "coin-operated arcade machines" installed ...
Pac-Man [a] is a video game series and media franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known ...
Pac-Man, originally called Puck Man [a] in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ...
General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, [1] and Kevin Curran. The company began as a video game developer and created the arcade games Ms. Pac-Man (1982) in-house for Bally MIDWAY and Food Fight (1983) as well as designing the hardware for the Atari 7800 console and many of its games.
Quester was released in September 1987 by Namco in Japan only. [3] It was produced by Toru Iwatani, known as the creator of Pac-Man, and designed by Shinji Noguchi. [3] It was created to rival the success of Taito's 1986 game Arkanoid, which helped revive the block breaker genre and spark a large amount of competition in arcades. [4]
Frye's Pac-Man port was started in May 1981, [citation needed] and was the most anticipated release for 1982, so marketing pressed Frye to produce the game on a very strict timetable (lead times on the cartridge ROMs was several months, so the code needed to be completed in September 1981 to get the product into stores during the first quarter ...
Also Known As "Pac-Man & Chomp Chomp", replacing Pal with Chomp Chomp from Hanna-Barbera's Pac-Man Cartoon, but limited to a run of 300 machines produced for several European countries. The game was never released in The United States as it was a failure at the arcades. Phozon: Namco Phozon: August 1983: Yes No No Libble Rabble: Namco Libble Rabble