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See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
Business simulation games, [1] [2] also known as tycoon games or economic simulation games, [3] [4] are video games that focus on the management of economic processes ...
Car Tycoon is a business simulation game that was released on January 5, 2003 by JoWooD Productions under the Fishtank Interactive brand name. It was the first major game by the developer, German studio Vectorcom Development, and sees the player managing a company that develops and manufactures cars.
He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series. [ 1 ] Sawyer began his career in the early 1980s producing small games for Memotech and developing DOS ports of many Amiga games.
U.S. President-elect Donald Trump on Saturday demanded that BRICS member countries commit to not creating a new currency or supporting another currency that would replace the United States dollar ...
The powertrain consists of the prime mover (e.g. an internal combustion engine and/or one or more traction motors) and the drivetrain - all of the components that convert the prime mover's power into movement of the vehicle (e.g. the transmission, driveshafts, differential and axles); [4] [5] whereas the drivetrain does not include the power ...
The development of OpenTTD was driven by the desire to extend the abilities of Transport Tycoon Deluxe to support user-made additions to the graphics and gameplay, as well as the desires of users to play the game on more modern operating systems and alternative computer architectures which the original game (released in 1994 for DOS and programmed in assembly language) did not support.