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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  3. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    A UML class diagram for a strongly typed identifier. A strongly typed identifier is user-defined data type which serves as an identifier or key that is strongly typed. This is a solution to the "primitive obsession" code smell as mentioned by Martin Fowler. The data type should preferably be immutable if possible.

  4. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    Concrete classes have to explicitly declare they implement the immutable interface. This may not be possible if the concrete class "belongs to" third-party code, for instance, if it is contained within a library. The object is not really immutable and hence not suitable for use in data structures relying on immutability like hash maps.

  5. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  6. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. [8]: 38 [4]: 111 Static variables are instantiated as well.

  7. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder design pattern solves problems like: [2] How can a class (the same construction process) create different representations of a complex object? How can a class that includes creating a complex object be simplified? Creating and assembling the parts of a complex object directly within a class is inflexible.

  8. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  9. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    This example uses a String as the state, which is an immutable object in Java. In real-life scenarios the state will almost always be a mutable object, in which case a copy of the state must be made. It must be said that the implementation shown has a drawback: it declares an internal class.