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  2. Near-miss effect - Wikipedia

    en.wikipedia.org/wiki/Near-miss_effect

    The near-miss effect is boosted by conditional reinforcement and personal control. [3] [4] It stimulates reward-related parts of the brain such as the ventral striatum, [5] and can increase heart rate and dopamine transmission in the brain, [6] [7] with the stimuli causing the feeling that the gambler is close to a win.

  3. Gambling - Wikipedia

    en.wikipedia.org/wiki/Gambling

    Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. [1]

  4. Problem gambling - Wikipedia

    en.wikipedia.org/wiki/Problem_gambling

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. Repetitive gambling despite demonstrable harm and adverse consequences Medical condition Problem gambling Other names Ludopathy, ludomania, degenerate gambling, gambling addiction, compulsive gambling, gambling disorder Specialty Psychiatry, clinical psychology Symptoms Spending a lot of ...

  5. Gambling is easier than ever. Report warns it's a global ...

    www.aol.com/gambling-easier-ever-report-warns...

    The report used online surveys among monthly gamblers, who are considered a "canary in the coal mine" group for the rise of gambling, according to Volberg, a research professor of epidemiology at ...

  6. The High Price of America's Gambling Addiction - AOL

    www.aol.com/news/2011-07-22-the-high-price-of...

    Gambling is as old as the nation, but with the proliferation of casinos, lotteries, slots, sports betting, horse racing, video poker machines available in almost every state, as well as Internet ...

  7. Economics of gambling - Wikipedia

    en.wikipedia.org/wiki/Economics_of_Gambling

    Entertainment is interlinked with gambling as well, for instance, the many shows available in casinos in Las Vegas. Hotel services and chauffeurs are also in higher demand because of gambling. Gambling increases aggregate demand for goods and services in the economy. In 1996, Americans spent one in every ten dollars on commercial gaming.

  8. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that, if an event (whose occurrences are independent and identically distributed) has occurred less frequently than expected, it is more likely to happen again in the future (or vice versa).

  9. Betting strategy - Wikipedia

    en.wikipedia.org/wiki/Betting_strategy

    A betting strategy (also known as betting system) is a structured approach to gambling, in the attempt to produce a profit.To be successful, the system must change the house edge into a player advantage — which is impossible for pure games of probability with fixed odds, akin to a perpetual motion machine. [1]

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