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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    A face shape of vertices is defined as the vector containing the 3D coordinates of the vertices in a specified order, that is . A shape space is regarded as a d {\textstyle d} -dimensional space that generates plausible 3D faces by performing a lower-dimensional ( d ≪ n {\textstyle d\ll n} ) parametrization of the database. [ 2 ]

  3. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...

  4. Prosopometamorphopsia - Wikipedia

    en.wikipedia.org/wiki/Prosopometamorphopsia

    Prosopometamorphopsia (PMO [1]), also known as demon face syndrome, [2] is a visual disorder characterized by altered perceptions of faces. In the perception of a person with the disorder, facial features are distorted in a variety of ways including drooping, swelling, discoloration, and shifts of position.

  5. FantaMorph - Wikipedia

    en.wikipedia.org/wiki/FantaMorph

    FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.

  6. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  7. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human intervention. Using displacement mapping plays an important part in getting a realistic result with fine detail of skin such as pores and wrinkles as small as 100 μm .

  8. Kevin Sydney - Wikipedia

    en.wikipedia.org/wiki/Kevin_Sydney

    In the AoA timeline, Morph often agitated his teammates with his off-the-wall sense of humor and inappropriate timing; he describes himself as wanting to die with a smile on his face when his time comes. [20] Despite his happy-go-lucky attitude, Morph has displayed signs of a softer, more empathetic side several times.

  9. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Although FaceGen generates conventional 3D mesh data, it uses a "parameterized" approach to defining the properties that make up a face, and by using a fixed set of parameters it is able to morph and modify a face model independently of output resolution.