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FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.
FaceGen is a 3D face-generating 3D modeling middleware ... Free demo versions of FaceGen Artist, FaceGen 3D Print and FaceGen Modeller can be downloaded from the ...
MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.
FaceApp is a photo and video editing application for iOS and Android developed by FaceApp Technology Limited, a company based in Cyprus. [1] The app generates highly realistic transformations of human faces in photographs by using neural networks based on artificial intelligence.
Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...
The OpenFX featureset includes a full renderer and raytracing engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API. Plugin capabilities include image post processor effects such as lens flare, fog and depth of field. Animation effects such as explosions, waves and dissolves add to the flexibility of the program.
To make these portraits, we used Artbreeder to take some existing faces, morph them together, and add all the features described in the books. Here are the results: Here are the results: 1.
The central component of the program is the face graph. It combines bone poses and morph targets to a single target which is driven by animation curves. These are created by a speech recognition system but can also be manually edited. The facial animation is then outputted to the game engine either as bone transformation or morph target frame ...
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