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Jason Douglas (born February 14, 1973) is an American film, television and voice actor, known for portraying Tobin on AMC's The Walking Dead, [1] [2] voicing Beerus in the anime film Dragon Ball Z: Battle of Gods and the series Dragon Ball Super, [3] and Krieg in the video game Borderlands 2 [4] and its sequel, Borderlands 3.
Last Day of Work (LDW) is a video game developer specializing in casual games.The company developed real-time "Virtual Life" simulation games including Fish Tycoon, Plant Tycoon, Virtual Families and the Virtual Villagers series for platforms including PC, Mac, iPhone/iPod touch, Palm OS and Windows Mobile Pocket PC.
Beerus, the God of Destruction (Japanese: 破壊神ビルス, Hepburn: Hakaishin Birusu) is a fictional character from the Dragon Ball franchise created by Akira Toriyama.He made his debut appearance in the 2013 film Dragon Ball Z: Battle of Gods serving as the main antagonist and returned in the 2015 sequel Dragon Ball Z: Resurrection 'F' in a supporting roles, as well as in Dragon Ball Super.
Virtual Villagers is a series of village simulator video games created and developed by Last Day of Work, an independent video game developer and publisher.Each game contains puzzles the player must complete to uncover the ethnic and cultural backgrounds surrounding fictional Polynesian island called Isola (EE-zoh-la).
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However, Kamikuishiki Village has seen modern relevance in the form of online speculation that the game was created by Aum Shinrikyo. [1] Kamikuishiki Village has received interest in the niche of 'eerie' video games, primarily due to the game's reference of real events and real deaths, and the use of real-life footage. [1]
Battle Realms is a real-time strategy PC game for Windows that features an unconventional approach to resource management and unit development. It was well received by reviewers, [ 5 ] many of whom praised its at-the-time state of the art 3D engine and East Asian-inspired setting and aesthetics but sale numbers were disappointing.
Taito America was a major client of the company and most (if not all) of NovaLogic's earliest games were PC conversions of Taito arcade games. NovaLogic's 1992 game Comanche: Maximum Overkill was the first release that utilized the Voxel Space engine, which allowed for larger outdoor environments and more detailed terrain.