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PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.
Shawn Layden (born June 25, 1961) is an American businessman. He serves as the strategic advisor at Tencent Games. [1] Previously, he served as Chairman of SIE Worldwide Studios, President and CEO of Sony Interactive Entertainment America (SIEA), and executive vice president and COO of Sony Network Entertainment International (SNEI).
Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008, [16] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008. [17] On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios ...
I’m very proud that that came from our own studio, Naughty Dog.” PS4: ‘Marvel’s Spider-Man,’ 2018 “That game was so amazing, and seemed to resonate so well with the PlayStation community.
Shuhei Yoshida (吉田 修平, Yoshida Shuhei, born February 11, 1964) is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects.
Iron Galaxy debuted with their first original property with Wreckateer in 2012, their second with Divekick in 2013 and their third with Videoball in 2016. Iron Galaxy is most known for their lead development of Rumbleverse, Killer Instinct (2013 video game) Seasons 2 & 3, co-development of Uncharted Legacy of Thieves Collection (PC), Metroid Prime (Switch), and support for Overwatch and Diablo ...
With Sony's support and funding, the studio continued to make Infamous games, releasing the standalone expansion Festival of Blood in October 2011. [20] It quickly became PlayStation Network's fastest-selling game, until its record was broken by Journey in 2012. [21]
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