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  2. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    One may wish to express rotation as a rotation vector, or Euler vector, an un-normalized three-dimensional vector the direction of which specifies the axis, and the length of which is θ, = ^. The rotation vector is useful in some contexts, as it represents a three-dimensional rotation with only three scalar values (its components ...

  3. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    In mathematics and mechanics, the Euler–Rodrigues formula describes the rotation of a vector in three dimensions. It is based on Rodrigues' rotation formula , but uses a different parametrization. The rotation is described by four Euler parameters due to Leonhard Euler .

  4. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation a × b = c will always form a right-handed set (or a left-handed set, depending on how the cross product is defined), thus fixing an orientation in ...

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    We can minimize it in the usual way, by finding where its derivative is zero. For a 3 × 3 matrix, the orthogonality constraint implies six scalar equalities that the entries of Q must satisfy. To incorporate the constraint(s), we may employ a standard technique, Lagrange multipliers, assembled as a symmetric matrix, Y. Thus our method is:

  6. Vector notation - Wikipedia

    en.wikipedia.org/wiki/Vector_notation

    A three-dimensional vector can be specified in the following form, using unit vector notation: = ^ + ȷ ^ + ^ where v x, v y, and v z are the scalar components of v. Scalar components may be positive or negative; the absolute value of a scalar component is its magnitude.

  7. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    To reflect a point through a plane + + = (which goes through the origin), one can use =, where is the 3×3 identity matrix and is the three-dimensional unit vector for the vector normal of the plane.

  8. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  9. Vectors in Three-dimensional Space - Wikipedia

    en.wikipedia.org/wiki/Vectors_in_three...

    Vectors in Three-Dimensional Space has six chapters, each divided into five or more subsections. The first on linear spaces and displacements including these sections: Introduction, Scalar multiplication of vectors, Addition and subtraction of vectors, Displacements in Euclidean space, Geometrical applications.