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  2. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  3. Academic Games - Wikipedia

    en.wikipedia.org/wiki/Academic_Games

    Academic Games is a competition in the U.S. in which players win by out-thinking each other in mathematics, language arts, and social studies. Formal tournaments are organized by local leagues, and on a national level by the Academic Games Leagues of America (AGLOA). Member leagues in eight states hold a national tournament every year, in which ...

  4. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  5. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is ...

  6. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Math for the Real World - Wikipedia

    en.wikipedia.org/wiki/Math_For_The_Real_World

    Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure , with the new business becoming the publisher of the game in association with Kaplan Inc.

  8. Dying To Be Free - The Huffington Post

    projects.huffingtonpost.com/dying-to-be-free...

    Dederich once proudly described the Game’s verbal spewing as “emotional bathrooms.” At one point, the verbal shock therapy went on three days a week, an hour or so at a time. The Game would evolve into longer versions that played out over the course of several uninterrupted days.

  9. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    In 1892 the American Committee of Ten recommended the same strategy for the United States, but American teachers had already been developing the habit of teaching Geometry has a separate course. The American high-school geometry curriculum was eventually codified in 1912 and developed a distinctive American style of geometric demonstration for ...