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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.

  3. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images , videos , audio or radio .

  4. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    It was introduced with the Kepler-based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture). [2] [3] The encoder is supported in many livestreaming and recording programs, such as vMix, Wirecast, Open Broadcaster Software (OBS) and Bandicam, as well as video editing apps, such as Adobe Premiere Pro or DaVinci Resolve.

  5. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    The highlights—the brightest parts of an image—can be brighter, more colorful, and more detailed. [2] The larger capacity for brightness can be used to increase the brightness of small areas without increasing the overall image's brightness, resulting in, for example, bright reflections from shiny objects, bright stars in a dark night scene, and bright and colorful light-emissive objects ...

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    600 600 1,200 150 1.200 22 GeForce4 Ti4200 April 16, 2002 NV25 63 [16] 142 AGP 4x 250 222 (128 MiB) 250 (64 MiB) 4:2:8:4 7.104 (128 MiB) 8.0 (64 MiB) 1,000 1,000 2,000 125 15.00 8.0a 1.3 33 GeForce4 Ti4200 8x September 25, 2002 NV28 63 [17] 142 AGP 8x 250 8.0 34 GeForce4 Ti4400 February 6, 2002 NV25 63 142 AGP 4x 275 275 128 8.8 1,100 1,100

  7. The College Football Playoff has one glaring problem

    www.aol.com/college-football-playoff-one-glaring...

    College football always had a natural endpoint: New Year’s Day. Now, though, the playoff stretches uncomfortably deep into January.

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