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Version 20.03 is the latest stable release; however for the most up-to-date version the user can download the relatively stable nightly build or download the source code from SVN. Jennic Limited distributes a version of Code::Blocks customized to work with its microcontrollers. [5]
On July 1, 2020 a new fork version 5.50 of Dev-C++ was sponsored and released by Embarcadero featuring a code upgrade to Delphi 10.4. On October 12, 2020 a new fork version 6.0 of Dev-C++ was sponsored and released by Embarcadero with a more recent GCC 9.2.0 compiler with C++11 and partial C++20 support, new high DPI support, UTF8 file support ...
In January 2006, a new version of Enterprise Library was released that targeted .NET Framework 2.0. The most significant change in this release was that the Configuration Application Block was removed, and the blocks were updated to use .NET's improved System.Configuration capabilities. This release also included significant improvements to the ...
Blockly includes a set of visual blocks for common operations, and can be customized by adding more blocks. New blocks require a block definition and a generator. The definition describes the block's appearance (user interface) and the generator describes the block's translation to executable code.
The source code of Snap! is GNU Affero General Public License (AGPL) licensed and is hosted on GitHub. [7] The earlier, desktop-based 3.x version's code is available under a license that allows modification for only non-commercial uses and can be downloaded from the UC Berkeley website [8] or CNET's download.com and TechTracker download page ...
SourceForge is a web service founded by Geoffrey B. Jeffery, Tim Perdue, and Drew Streib in November 1999. The software provides a centralized online platform for managing and hosting open-source software projects, and a directory for comparing and reviewing business software that lists over 101,600 business software titles.
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Leadwerks Game Engine began as a free companion to the BSP map editor 3D World Studio. Version 1.0 of Leadwerks Game Engine was released in 2007. [1] The engine utilized OpenGL 2.1 and used a combination of texture-based lightmaps and per-vertex lighting. Version 2 was released in May 2008 and utilized shadow maps in a forward renderer. [4]