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The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.
It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine, [4] and that is fast enough to simulate some patterns for 2 32 or more time units. [5] It also includes a large library of predefined patterns in Conway's Game of Life and other ...
John Conway's agent-based simulation "Game of Life" was enhanced and applied to Schelling's original idea by Joshua M. Epstein and Robert Axtell in their book Growing Artificial Societies. To demonstrate their findings on the field of agent-based simulation, a model was created and distributed with their book on CD-ROM.
Developed by Tomas Rokicki and Andrew Trevorrow. This is the only simulator currently available that can demonstrate von Neumann type self-replication. Wolfram Atlas – An atlas of various types of one-dimensional cellular automata. Conway Life; Cellular automaton FAQ from the newsgroup comp.theory.cell-automata
LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.
Artificial life games and life simulations find their origins in artificial life research, including Conway's Game of Life from 1970. [1] But one of the first commercially viable artificial life games was Little Computer People in 1985, [1] a Commodore 64 game that allowed players to type requests to characters living in a virtual house. The ...
Use this template to create an interactive instance of Conway's Game of Life Template parameters [Edit template data] This template prefers block formatting of parameters.
3D Life is a three-dimensional extension and exploration in the variants of Conway's Game of Life. It was first discovered Carter Bays. A number of different semitotalistic rules for the 3D rectangular Moore neighborhood were investigated. It was popularized by A. K. Dewdney in his "Computer Recreations" column in Scientific American magazine.