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These include whether a specially marked die (called the Mayhem die) has rolled highest, the lowest number rolled, and whether any two dice show the same number. One other commonly used variant of the 6-sided dice roll is the d3, which is a 6-sided die roll, with the result divided by 2. The average result is 2, and the standard deviation is 0.816.
Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .
A truncated sphere with thirty-six landing positions. Rows of spots are present above and below each number 1 through 36 so that this die can be used to roll two six-sided dice simultaneously. 48 Disdyakis dodecahedron: Each face is a scalene triangle. 50 Icosipentagonal trapezohedron Each face is a kite. 60 Deltoidal hexecontahedron: Each face ...
Players then take turns around the table to roll two six-sided dice, with one version of the rules stating the following effects: [2] [3] Threes For a roll that totals 3, or shows 3 on one of its dice, the three man must take a drink. [3] Sevens For any roll that totals 7, the person to the left of roller drinks.
The shooter wagers to pass (win) and then makes an initial come-out roll with two six-sided dice. If the come-out roll is 7 or 11, that is a natural and the shooter has a pass (wins); the game is over. If the come-out roll is 2, 3, or 12, that is a crap and the shooter has a missout (loses); the game is over.
In analogy to the intransitive six-sided dice, there are also dodecahedra which serve as intransitive twelve-sided dice. The points on each of the dice result in the sum of 114. There are no repetitive numbers on each of the dodecahedra. Miwin's dodecahedra (set 1) win cyclically against each other in a ratio of 35:34.
Numbers 1 and 9, 2 and 7, and 3 and 8 are on opposite sides on all three dice. Additional numbers are 5 and 6 on die III, 4 and 5 on die IV, and 4 and 6 on die V. The dice are designed in such a way that, for every die, another will usually win against it. The probability that a given die in the sequence (III, IV, V, III) will roll a higher ...
The players alternate rolling the dice and, if possible, moving. On each die, the 1 represents a pawn, 2 a knight, 3 a bishop, 4 a rook, 5 a queen, and 6 a king. The player may move either of the pieces indicated on the two dice. For example, a player rolling a 1 and a 2 may move either a pawn or a knight. A player who rolls doubles (the same ...
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