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Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content.
The former refers to the multimedia elements are positioned "to the side of the main text story like ornaments hung on a tree". For example, videos, charts and images are stacked on the right side of the web page as the secondary role in the storytelling. The latter, conversely, privilege the role of multimedia elements in news reporting.
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.
Multimedia advertising is the result of animation and graphic designs used to sell products or services. There are various forms of multimedia advertising through videos, online advertising and DVDs, CDs etc. These outlets afford companies the ability to increase their customer base through multimedia advertising.
It was an information storage and retrieval system that included what would now be called word processing, e-mail and hypertext. ZOG , an early hypertext system, was developed at Carnegie Mellon University during the 1970s, used for documents on Nimitz class aircraft carriers, and later evolving as KMS (Knowledge Management System).
Aspect ratio describes the proportional relationship between the width and height of video screens and video picture elements. All popular video formats are rectangular, and this can be described by a ratio between width and height. The ratio of width to height for a traditional television screen is 4:3, or about 1.33:1.
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Additionally, there are several elements that encouraged the development of interactive media including the following: The laser disc technology was first invented in 1958. It enabled the user to access high-quality analogue images on the computer screen. This increased the ability of interactive video systems.