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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    A sample UML class and sequence diagram for the builder design pattern. [ 4 ] In the above UML class diagram , the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly.

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    A sample UML class diagram for the Factory Method design pattern. [ 4 ] In the above UML class diagram , the Creator class that requires a Product object does not instantiate the Product1 class directly.

  5. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...

  6. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Class diagram - A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the system's classes, its attributes, and the relationships between the classes. The messages and classes identified through the development of the sequence diagrams can serve as input to the automatic generation of the ...

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...

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  9. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    A sample UML class diagram for the Template Method design pattern. [4] In the above UML class diagram, the AbstractClass defines a templateMethod() operation that defines the skeleton (template) of a behavior by implementing the invariant parts of the behavior and