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Mega Man 8 [a] is a 1996 action-platform game developed and published by Capcom.It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists.
Mega Man & Bass, known as Rockman & Forte in Japan, is well known for being the first playable appearance of Mega Man's rival, Bass. Street Fighter X Mega Man (Street Fighter X Rockman) – PC, 2012; Street Fighter X Mega Man is a project developed by Zong Hui, combining Mega Man's gameplay with characters and settings from the Street Fighter ...
The first Mega Man Legacy Collection [a] was released in 2015, followed by a second volume in 2017; together, they compile the first 10 numbered entries in the original Mega Man series. These were followed by the Mega Man X Legacy Collection [b] in 2018, which features all eight numbered Mega Man X titles split between two releases. [2]
The game, originally announced as Mega Man Mania, was to feature color versions of the five original Game Boy Mega Man games, as well as a history section and artwork gallery. [5] The game had its release date pushed back several times, with the delay rumored to be caused by Capcom lacking the games' original source code. [6]
Mega Man 7 – The Ghosts 'n Goblins theme music can be heard at Shade Man's stage through a secret code. Mega Man: The Power Battle – The Ghosts 'n Goblins theme music can be heard. Mega Man Powered Up – A Ghosts 'n Goblins themed level pack is available for download including an Arthur costume for Roll. Mega Man Universe – Arthur was ...
The bosses included are the Grey Devil (similar to the Yellow Devil featured in the original Mega Man), this boss is featured in the opening level of the game. Then the player can challenge the following Robot Masters: Dangan Man, Konro Man, Aircon Man, Komuso Man, Clock Men, and Compass Man. The final boss is Rockman Shadow.
The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. [16]
Mega Man 8 and Mega Man X4 helped revitalize interest in Capcom's Mega Man character. Castlevania: Symphony of the Night revitalized its series and established a new foundation for later Castlevania games. Oddworld and Heart of Darkness kept the subgenre born from Prince of Persia alive.