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Video game composer, Kumi Tanioka in 2007 Robin Hunicke speaking at the 2018 Game Developers Conference Siobhan Reddy speaking at the 2019 Game Developers Conference. Women have been part of the video game industry since the 1960s. Mabel Addis of The Sumerian Game (1964) was the first writer of a video game and first female game designer. [126]
A 2008 Gallup poll indicated that men and women each make up half of all American video game players. [2] In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11] According to a 2008 study by the Pew Research Center, "fully 99% of boys and 94% of girls" play video games. [12]
Dona Bailey. Dona Bailey - American game programmer who, along with Ed Logg in 1981, created the arcade video game Centipede. [4] [5]Laura Bailey - American voice actress.; Ellen Beeman - American fantasy and science fiction author, cofounder the industry group Women in Games International, and computer game designer/producer since the 1990s. [6]
Women in Games, formally Women in Games WIGJ is a UK-based community interest company which aims to recruit more women into the video gaming industry and to protect the interests of women in the industry. It was founded in 2009 and originally known as Women in Games Jobs (WIGJ); the initials are still part of its legal name.
Gray focuses on racial dynamics specifically in streaming video games. [8] The oppression of intersecting marginalized identities, specifically those of Black women, is at the core of her research. [9] Gray is the creator of the #citeherwork hashtag, created in 2015 to call attention to gender disparities in academic citation practices. [10 ...
It includes video game industry people that can also be found in the parent category, or in diffusing subcategories of the parent. Subcategories This category has the following 4 subcategories, out of 4 total.
By 2013, Dames Making Games had a small group of supporters ranging from around 30 to 40 members. [7] As Dames Making Games grew, criticism towards the organization's stated purpose and benefits became more vocal, primarily from men within the gaming world that would question whether women needed a specific safe space within the industry. [4]
As the video-game market grew more diverse, cultural critics became interested in issues of gender representation and identity in games. [171] [29] One prominent feminist critic of the representation of women in gaming is Anita Sarkeesian, [78] [79] whose Tropes vs. Women in Video Games project is devoted to female stereotypes in games. Her ...