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A vector pointing from A to B. In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector [1] or spatial vector [2]) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space.
The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...
The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...
The matrix and the vector can be represented with respect to a right-handed or left-handed coordinate system. Throughout the article, we assumed a right-handed orientation, unless otherwise specified. Vectors or forms The vector space has a dual space of linear forms, and the matrix can act on either vectors or forms.
In 3 dimensions the curl of a vector field is a vector field as is familiar (in 1 and 0 dimensions the curl of a vector field is 0, because there are no non-trivial 2-vectors), while in 4 dimensions the curl of a vector field is, geometrically, at each point an element of the 6-dimensional Lie algebra ().
The magnitude of a vector is denoted by ‖ ‖. The dot ... the formula for the Euclidean length of the vector. Scalar projection and first properties ...
In a d-dimensional space, Hodge star takes a k-vector to a (d–k)-vector; thus only in d = 3 dimensions is the result an element of dimension one (3–2 = 1), i.e. a vector. For example, in d = 4 dimensions, the cross product of two vectors has dimension 4–2 = 2, giving a bivector.
In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...