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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. Chaos game - Wikipedia

    en.wikipedia.org/wiki/Chaos_game

    While an optimally packed fractal appears only for a defined value of r, i.e., r opt, it is possible to play the chaos game using other values as well.If r>1 (the point x k+1 jumps at a greater distance than the distance between the point x k and the vertex v), the generated figure extends outside the initial polygon. [5]

  4. List of types of numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_types_of_numbers

    Even and odd numbers: An integer is even if it is a multiple of 2, and is odd otherwise. Prime number: A positive integer with exactly two positive divisors: itself and 1. The primes form an infinite sequence 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, ...

  5. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    In a fraction, the number of equal parts being described is the numerator (from Latin: numerātor, "counter" or "numberer"), and the type or variety of the parts is the denominator (from Latin: dēnōminātor, "thing that names or designates"). [2] [3] As an example, the fraction8 / 5 ⁠ amounts to eight parts, each of which is of the ...

  6. Calkin–Wilf tree - Wikipedia

    en.wikipedia.org/wiki/Calkin–Wilf_tree

    In number theory, the Calkin–Wilf tree is a tree in which the vertices correspond one-to-one to the positive rational numbers.The tree is rooted at the number 1, and any rational number q expressed in simplest terms as the fraction ⁠ a / b ⁠ has as its two children the numbers ⁠ 1 / 1+1/q ⁠ = ⁠ a / a + b ⁠ and q + 1 = ⁠ a + b / b ⁠.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    By the standard assumptions, the switching strategy has a ⁠ 2 / 3 ⁠ probability of winning the car, while the strategy of keeping the initial choice has only a ⁠ 1 / 3 ⁠ probability. When the player first makes their choice, there is a ⁠ 2 / 3 ⁠ chance that the car is behind one of the doors not chosen. This probability does not ...

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  9. 2/3 - Wikipedia

    en.wikipedia.org/wiki/2/3

    2/3 may refer to: A fraction with decimal value 0.6666... A way to write the expression "2 ÷ 3" ("two divided by three") 2nd Battalion, ...