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English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, [note 1] is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board ...
Today's Game of the Day is good ol' Checkers. You know the rules: you can only move diagonally and you can't move backwards. If you're in position to jump over an opponent's piece, you have to do it.
Checkers [note 1] (American English), also known as draughts (/ d r ɑː f t s, d r æ f t s /; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.
Old school fun awaits you in Checkers! Today's Game of the Day is Checkers, the classic board game that everyone loves! Play free online Checkers with traditional rules (you must jump if possible ...
In North America, the game has also been called cowboy checkers, and its board is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw. [3]
Today's Game of the Day is that old-fashioned classic board game we all know and love: Checkers! You all know the rules to Checkers: you can only move diagonally forwards, and if you are placed ...
The starting position of pool checkers, as well as English draughts. As in the related game English draughts (also known as American checkers or straight checkers), the game is played on an 8x8 board with the double corner (corner without a checker) to each player's right. [1] The dark pieces player starts the game by making the first move.
There are a few other changes in the rules, as well. Capturing is mandatory when possible; this means that a clever player may be able to force his opponent to capture several pieces of his color, then capture his opponent's piece from the top, leaving a powerful column composed of several pieces of his own color. A player wins the game when: