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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...
Pages in category "Video game terminology" The following 164 pages are in this category, out of 164 total. This list may not reflect recent changes. ...
Video game terminology (6 C, 164 P) Pages in category "Game terminology" The following 28 pages are in this category, out of 28 total.
Lists of acronyms contain acronyms, a type of abbreviation formed from the initial components of the words of a longer name or phrase. They are organized alphabetically and by field. They are organized alphabetically and by field.
Independent video game development – the process of creating indie video games without the financial support of a video game publisher, usually designed by an individual or a small team. Game art design – a process of creating 2D and 3D game art for a video game, such as concept art, item sprites, character models, etc.
Basic texting abbreviations 8. BC. In texting terms, the second and third letters of the alphabet don’t refer to the time “before Christ.” “BC” is short for “because.”
Video game terminology (6 C, 164 P) Pages in category "Video gaming" The following 7 pages are in this category, out of 7 total. This list may not reflect recent ...