enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do

  3. Storyline method - Wikipedia

    en.wikipedia.org/wiki/Storyline_method

    The attempt to implement the holistic ideas into the Primary Memorandum led to the creation, in 1967, in Jordanhill College of Education, Glasgow, of an Inservice Staff Tutor Team, whose function was to support teachers by working with them on this integrated curriculum. Many teachers, head teachers and advisers in the west of Scotland helped ...

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The role of projects in the overall curriculum is also open to interpretation. Projects can guide the entire curriculum (more common in charter or other alternative schools) or simply consist of a few hands-on activities. They might be multidisciplinary (more likely in elementary schools) or single-subject (commonly science and math).

  5. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    Teachers, according to UbD proponents, traditionally start curriculum planning with activities and textbooks instead of identifying classroom learning goals and planning towards that goal. In backward design, the teacher starts with classroom outcomes and then plans the curriculum, choosing activities and materials that help determine student ...

  6. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  7. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Design an essential question(s) relevant to the theme. Essential questions are open-ended, intellectually engaging questions that demand higher-order thinking. Essential questions focus a thematic inquiry, helping the teacher chose the most important facts and concepts relative to the theme and focus planning efforts.

  8. Project method - Wikipedia

    en.wikipedia.org/wiki/Project_method

    The project method is a medium of instruction which was introduced during the 18th century into the schools of architecture and engineering in Europe when graduating students had to apply the skills and knowledge they had learned in the course of their studies to problems they had to solve as practicians of their trade, for example, designing a monument, building a steam engine. [1]

  9. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students