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  2. Life (video games) - Wikipedia

    en.wikipedia.org/wiki/Life_(video_games)

    A generic character has a total of three lives, indicated as light-blue orbs. The character has currently lost 3.5 out of 11 health points – losing all would cost a life. In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. [1]

  3. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  4. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    In tabletop games and video games, game mechanics define how a game works for players. [1] Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. [2]

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

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    mail.aol.com

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  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    No Man's Sky, by using procedural generation, is the largest video game in history, featuring a universe of 18 quintillion planets across entire galaxies, which can be explored in flight or on foot. The planets all have their own uniquely diverse terrain, weather, flora, and fauna, as well as a number of space-faring alien species.

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  9. Category:Life simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Life_simulation_games

    Sea Life Safari; Shenmue (video game) Shenmue II; SimPark; The Sims (video game) The Sims 2 (Game Boy Advance video game) The Sims 2 (Nintendo DS video game) Stuff packs for The Sims 2; The Sims 2; The Sims 2: Apartment Life; The Sims 2: Apartment Pets; The Sims 2: Bon Voyage; The Sims 2: FreeTime; The Sims 2: Seasons; The Sims 2: Pets; The ...