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  2. List of most-disliked YouTube videos - Wikipedia

    en.wikipedia.org/wiki/List_of_most-disliked...

    "Baby Shark Dance" is the most disliked "made for kids" video, [failed verification] with over 13.3 million dislikes. 2016 showed the most disliked video game trailer, Call of Duty: Infinite Warfare, which stands at over three million dislikes. [10] [11] It became YouTube's second-most-disliked video within two weeks of being released. [12]

  3. Full screen effect - Wikipedia

    en.wikipedia.org/wiki/Full_screen_effect

    The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.

  4. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump maps achieve this effect by changing how an illuminated surface reacts to light, without modifying the size or shape of the surface. Bump mapping [ 1 ] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

  5. YouTube Rewind 2018: Everyone Controls Rewind - Wikipedia

    en.wikipedia.org/wiki/YouTube_Rewind_2018:...

    YouTube Rewind 2018: YouTube Rewind 2018: Everyone Controls Rewind surpassed "Baby" to become the most-disliked YouTube video within a week of being uploaded. On December 13, 2018, a week after being uploaded, it became the most-disliked video on the website, beating the previous record-holder: the music video for Justin Bieber's "Baby."

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  7. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Google Chrome – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. [21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23]

  8. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    Other rendering techniques, such as portal rendering, use the stencil buffer in other ways; for example, it can be used to find the area of the screen obscured by a portal and re-render those pixels correctly. The stencil buffer and its modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal.

  9. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11.