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The information bottleneck method is a technique in information theory introduced by Naftali Tishby, Fernando C. Pereira, and William Bialek. [1] It is designed for finding the best tradeoff between accuracy and complexity (compression) when summarizing (e.g. clustering) a random variable X, given a joint probability distribution p(X,Y) between X and an observed relevant variable Y - and self ...
An example of a short-term bottleneck would be a skilled employee taking a few days off. Long-term bottlenecks occur all the time and can cumulatively significantly slow down production. An example of a long-term bottleneck is when a machine is not efficient enough and as a result has a long queue. [2]
Throughput Accounting also pays particular attention to the concept of 'bottleneck' (referred to as constraint in the Theory of Constraints) in the manufacturing or servicing processes. Throughput Accounting uses three measures of income and expense: The chart illustrates a typical throughput structure of income (sales) and expenses (TVC and OE).
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In mathematics, the Cheeger constant (also Cheeger number or isoperimetric number) of a graph is a numerical measure of whether or not a graph has a "bottleneck". The Cheeger constant as a measure of "bottleneckedness" is of great interest in many areas: for example, constructing well-connected networks of computers, card shuffling.
The term "bottleneck" is explained by a common type of application of the problem, where the cost is the duration of the task performed by an agent. In this setting the "maximum cost" is "maximum duration", which is the bottleneck for the schedule of the overall job, to be minimized.
In an asymmetric bottleneck TSP, there are cases where the weight from node A to B is different from the weight from B to A (e. g. travel time between two cities with a traffic jam in one direction). The Euclidean bottleneck TSP, or planar bottleneck TSP, is the bottleneck TSP with the distance being the ordinary Euclidean distance. The problem ...
The Shifting Bottleneck Heuristic is a procedure intended to minimize the time it takes to do work, or specifically, the makespan in a job shop. The makespan is defined as the amount of time, from start to finish, to complete a set of multi-machine jobs where machine order is pre-set for each job.