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Software safety (sometimes called software system safety) is an engineering discipline that aims to ensure that software, which is used in safety-related systems (i.e. safety-related software), does not contribute to any hazards such a system might pose. There are numerous standards that govern the way how safety-related software should be ...
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
Effective technology use deploys multiple evidence-based strategies concurrently (e.g. adaptive content, frequent testing, immediate feedback, etc.), as do effective teachers. [198] Using computers or other forms of technology can give students practice on core content and skills while the teacher can work with others, conduct assessments, or ...
The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices that make code difficult to review or statically analyze.
Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...
The Framework for Authentic Intellectual Work (AIW) is an evaluative tool used by educators of all subjects at the elementary and secondary levels to assess the quality of classroom instruction, assignments, and student work. The framework was founded by Dr. Dana L. Carmichael, Dr. M. Bruce King, and Dr. Fred M. Newmann.
This type of software is often called classroom management software. While teachers often choose to use educational software from other categories in their IT suites (e.g. reference works, children's software), a whole category of educational software has grown up specifically intended to assist classroom teaching. 'Wordshark', for example, was ...
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...