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The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
Makin' Magic introduces a new neighborhood, Magic Town, and 175 new items with a supernatural theme, [4] [5] allowing Sims to create magic charms and cast spells. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a ...
A. Abanazar (pantomime) Hannah Abbott; Abracadaniel; Abracadanielle; Achren; Morticia Addams; Goro Akechi; Homura Akemi; Aku (Samurai Jack) Ra's al Ghul; Alastair (Supernatural)
The Enchanted Garden of Messer Ansaldo by Marie Spartali Stillman (1889): A magician uses magic to survive. [1]A magician, also known as an archmage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources.
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
The Spellcaster's Bible is a sourcebook with 160 spells intended to be used for any fantasy role-playing game in which characters have experience levels and classes. [ 1 ] Reception
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
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