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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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The "DF to Minecraft" utility allows players to view their Dwarf Fortress maps by converting them into Minecraft structures. [70] Adams has acknowledged the role of the community in supporting development and endorsed third-party tools, visualizers and interface code; indeed, he has said that he admires third-party developers who create tools ...
Dream also gained notability for his Minecraft speedruns; however, several of his records were struck down due to evidence of cheating. Content created in the Dream SMP, Dream's invite-only survival multiplayer (SMP) Minecraft server that stars content creators engaged in roleplay, also attracted considerable attention, acclaim and a popular ...
Starfish-Man enters the lair and finds a civilian tied to a rocket near the top floor. He gets on an elevator. (while being challenged by DP to see who could get there faster.) You take on multiple levels of henchmen ranging in size. Starfish-Man reaches the top and attempts a rescue.
Two modulo-9 LCGs show how different parameters lead to different cycle lengths. Each row shows the state evolving until it repeats. The top row shows a generator with m = 9, a = 2, c = 0, and a seed of 1, which produces a cycle of length 6. The second row is the same generator with a seed of 3, which produces a cycle of length 2.
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The term "roguelike" came from Usenet newsgroups around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases.