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  2. Holography in fiction - Wikipedia

    en.wikipedia.org/wiki/Holography_in_fiction

    Holography served as an inspiration for many video games with the science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" in Command & Conquer: Red Alert 2 that can disguise themselves as trees. [2]

  3. Decoys (film) - Wikipedia

    en.wikipedia.org/wiki/Decoys_(film)

    Decoys is a 2004 Canadian science fiction horror film directed by Matthew Hastings and written by Tom Berry and Hastings. The cast included Kim Poirier and Nicole Eggert. It was filmed in Ottawa, Ontario and originally broadcast on the Sci Fi Channel. A sequel, Decoys 2: Alien Seduction, was released in 2007.

  4. Holography - Wikipedia

    en.wikipedia.org/wiki/Holography

    Holography has served as an inspiration for many video games with science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" in Command & Conquer: Red Alert 2 that can disguise themselves as trees. [73]

  5. Decoy (1995 film) - Wikipedia

    en.wikipedia.org/wiki/Decoy_(1995_film)

    Author of this review tends to agree with that, but their presence alone is not enough to save Decoy from well-deserved road to "straight-to- video" oblivion. Everything else is a complete mess - the plot is incoherent, the action scenes look terrible, so in the end Decoy sinks below the standards, which are lowest, even for B movies.

  6. There’s a sense throughout “Io sto bene” that writer-director Donato Rotunno knows his characters deeply. Unfortunately, that impression doesn’t translate to three-dimensional portraits ...

  7. Holodeck - Wikipedia

    en.wikipedia.org/wiki/Holodeck

    The Holodeck is a fictional device from the television franchise Star Trek which uses "holograms" (projected light and electromagnetic energy which create the illusion of solid objects) to create a realistic 3D simulation of a real or imaginary setting, in which participants can freely interact with the environment as well as objects and characters, and sometimes a predefined narrative.

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