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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    In multiple scientific studies, the Good Behavior Game dramatically reduces problematic behavior within days and weeks. [2] [3] [4] The first study of GBG was published in 1969, [5] using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom.

  3. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  4. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    Each behavioural change theory or model focuses on different factors in attempting to explain behaviour change. Of the many that exist, the most prevalent are learning theories, social cognitive theory, theories of reasoned action and planned behaviour, transtheoretical model of behavior change, the health action process approach, and the BJ Fogg model of behavior change.

  5. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    For instance, a recent study recorded verbal scaffolding between mothers and their 3- and 4-year-old children as they played together. Then, when the children were six years old, they underwent several measures of executive function, such as working memory and goal-directed play. The study found that the children's working memory and language ...

  6. I-Change Model - Wikipedia

    en.wikipedia.org/wiki/I-Change_Model

    In psychology, the I-change model [1] [2] or the integrated model, for explaining motivational and behavioral change, derives from the Attitude – Social Influence – Self-Efficacy Model, integrates ideas of Ajzen's Theory of Planned Behavior, [3] Bandura's Social Cognitive Theory, Prochaska's Transtheoretical Model, [4] the Health Belief Model, [5] and Goal setting [6] theories.

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  8. The 22 best Hanukkah gifts of 2024 - AOL

    www.aol.com/lifestyle/best-hanukkah-gifts-2024...

    Kids who like playing with traditional Magna-Tiles will love this set that looks like a Hanukkah-themed gingerbread house. Kids can use the 12 tiles to build a charming little snow covered house ...

  9. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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