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In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.
The longest uncrossed (or nonintersecting) knight's path is a mathematical problem involving a knight on the standard 8×8 chessboard or, more generally, on a square n×n board. The problem is to find the longest path the knight can take on the given board, such that the path does not intersect itself.
Tools take into account the structure of the software (e.g. loops, branches), to produce an estimate of the WCET of the larger program. The rationale is that it's hard to test the longest path in complex software, but it is easier to test the longest path in many smaller components of it.
The show also holds the Guinness World Record for the longest journey in Minecraft. [3] [4] Episodes of Far Lands or Bust typically act as a sort of podcast, with the game providing a backing track while Kurt discusses recent events in his life, news and science. The show also encourages viewers to donate to charity to reach fundraising goals. [4]
Longest path problem; Addition-chain exponentiation; Least-cost airline fare. Using online flight search, we will frequently find that the cheapest flight from airport A to airport B involves a single connection through airport C, but the cheapest flight from airport A to airport C involves a connection through some other airport D.
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In this graph, the widest path from Maldon to Feering has bandwidth 29, and passes through Clacton, Tiptree, Harwich, and Blaxhall. In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path.
This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network.