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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  4. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  5. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    A concurrent system is one where a computation can advance without waiting for all other computations to complete. [1] Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently.

  6. Sleep (system call) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(system_call)

    It is mostly used by device drivers waiting for disk or network IO (input/output). When the process is sleeping uninterruptibly, signals accumulated during the sleep will be noticed when the process returns from the system call or trap. In Unix-like systems the command 'ps -l' uses code "D" for the uninterruptible sleep state of a process. [9]

  7. TCP delayed acknowledgment - Wikipedia

    en.wikipedia.org/wiki/TCP_delayed_acknowledgment

    If the application is transmitting data in smaller chunks and expecting periodic acknowledgment replies, this negative interaction can occur. To prevent this delay, the application layer needs to continuously send data without waiting for acknowledgment replies. Alternatively, Nagle's algorithm may be disabled by the application on the sending ...

  8. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  9. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    First, when the user runs the program, a cursor appears waiting for the reader to type a number. If that number is greater than 10, the text "My variable is named 'foo'." is displayed on the screen. If the number is smaller than 10, then the message "My variable is named 'bar'." is printed on the screen.