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The Ocean Software version of Top Gun was released for various home computer formats in 1986.It was released for Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC.. It is a one-on-one dogfighting simulator with 3D wire-frame model graphics, unique among more traditional sprite-based graphics and straightforward gameplay of the subsequent games.
Top Gun: Hornet's Nest is a 1998 combat flight simulation game developed by Zipper Interactive and published by MicroProse for Microsoft Windows. It is loosely based on the 1986 film Top Gun, and is a sequel to the 1996 game Top Gun: Fire at Will. The game was criticized for its lack of realism and its flight physics.
Arthur Gies of IGN questioned the decision to create a video game based on a 24-year-old film. [10] Cliff Bakehorn of GameZone also questioned whether there was really demand for a new Top Gun game. He concluded that Top Gun was an "overpriced, underwhelming, uninspired, and unceremoniously average" flight combat game. [1]
Top Gun: Fire At Will was released by Spectrum HoloByte in 1996 for DOS, Windows, and PlayStation. Mac OS port was released in 1998. It is the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called "Stinger" in the film, but is called "Hondo" in Fire at Will).
In the 1987 game, the player pilots an F-14 Tomcat fighter, and has to complete four missions. A sequel, Top Gun: The Second Mission, was released for the NES three years later. Another game, Top Gun: Fire at Will, was released in 1996 for the PC and later for the Sony PlayStation platform. Top Gun: Hornet's Nest was released in 1998.
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Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration [ 5 ] and published by Titus Interactive . It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002.
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