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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
In computer programming an assembly is a runtime unit consisting of types and other resources. All types in an assembly have the same version number. Often, one assembly has only one namespace and is used by one program. But it can span over several namespaces. Also, one namespace can spread over several assemblies.
Furthermore, as referenced above, the following block of C is from the GNU Compiler and shows the inline assembly ability of C. Per the GCC documentation this is a simple copy and addition code. This code displays the interaction between a generally high level language like C and its middle/low level counter part Assembly.
Machine code can easily be decoded back to its corresponding assembly language source code because assembly language forms a one-to-one mapping to machine code. [17] The assembly language decoding method is called disassembly. Machine code may be decoded back to its corresponding high-level language under two conditions: The first condition is ...
x86 assembly language is a family of low-level programming languages that are used to produce object code for the x86 class of processors. These languages provide backward compatibility with CPUs dating back to the Intel 8008 microprocessor, introduced in April 1972.
In computing, object code or object module is the product of an assembler or compiler. [1]In a general sense, object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL).
0x90 is the one-byte encoding for XCHG AX,AX in 16-bit code and XCHG EAX,EAX in 32-bit code. In long mode, XCHG RAX,RAX requires two bytes, as it would begin with an REX.W prefix, making the encoding 0x48 0x90. However, 0x90 is interpreted as a NOP in long mode regardless of whether it is preceded by 0x48. [2] multi-byte NOP
The INT3 instruction is a one-byte-instruction defined for use by debuggers to temporarily replace an instruction in a running program in order to set a code breakpoint. The more general INT XXh instructions are encoded using two bytes. This makes them unsuitable for use in patching instructions (which can be one byte long); see SIGTRAP.