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UFC Undisputed 2010 (also known as UFC Undisputed 2) is a mixed martial arts fighting game featuring Ultimate Fighting Championship (UFC) properties and fighters developed by Yuke's and published by THQ in 2010 for the PlayStation 3, Xbox 360, and (for the first time) PlayStation Portable.
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With the success of the series, THQ quickly began working on a sequel, UFC Undisputed 2010, and followed this release with UFC Undisputed 3 in 2012. [3] With the growing popularity of MMA (the UFC banner particularly) and THQ's success, Electronic Arts began working on EA Sports MMA, featuring UFC's then promotional rival, Strikeforce.
A playable demo of UFC 2009 was released onto Xbox Live and PlayStation Network on 23 April 2009, and featured a tutorial and exhibition matchup between Chuck Liddell and Mauricio Rua. A sequel, UFC Undisputed 2010, was released on 25 May 2010.
[37] In another GamePro review, The D-Pad Destroyer said of the same console version, "Going out on a limb here, UFC is absolutely the best fighting/wrestling game yet. When you put aside the pomp and circumstance of wrestling and the beat-mania button mashing of games like Tekken , you end up with Ultimate Fighting Championship to show you ...
Can we imagine ourselves back on that awful day in the summer of 2010, in the hot firefight that went on for nine hours? Men frenzied with exhaustion and reckless exuberance, eyes and throats burning from dust and smoke, in a battle that erupted after Taliban insurgents castrated a young boy in the village, knowing his family would summon nearby Marines for help and the Marines would come ...
UFC president Dana White declared himself "at war" with EA over the development of the EA Sports MMA video game. According to White, the UFC had hoped that EA Sports would pick up the publishing rights to the UFC's video game license, but EA Sports declined. White remarks, "EA Sports told us, 'You're not a real sport. We wouldn't touch this thing.
The HuffPost/Chronicle analysis found that subsidization rates tend to be highest at colleges where ticket sales and other revenue is the lowest — meaning that students who have the least interest in their college’s sports teams are often required to pay the most to support them.