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  2. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    A three dimensional Cartesian coordinate system, with origin O and axis lines X, Y and Z, oriented as shown by the arrows. The tick marks on the axes are one length unit apart. The black dot shows the point with coordinates x = 2, y = 3, and z = 4, or (2, 3, 4).

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    This means that the origin O' of the new coordinate system has coordinates (h, k) in the original system. The positive x' and y' directions are taken to be the same as the positive x and y directions. A point P has coordinates (x, y) with respect to the original system and coordinates (x', y') with respect to the new system, where

  5. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A coordinate map is essentially a coordinate system for a subset of a given space with the property that each point has exactly one set of coordinates. More precisely, a coordinate map is a homeomorphism from an open subset of a space X to an open subset of R n. [15]

  6. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  7. Map projection - Wikipedia

    en.wikipedia.org/wiki/Map_projection

    Transformation of geographic coordinates (longitude and latitude) to Cartesian (x,y) or polar (r, θ) plane coordinates. In large-scale maps, Cartesian coordinates normally have a simple relation to eastings and northings defined as a grid superimposed on the projection. In small-scale maps, eastings and northings are not meaningful, and grids ...

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  9. Transverse Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Transverse_Mercator_projection

    The projection coordinates resulting from the various developments of the ellipsoidal transverse Mercator are Cartesian coordinates such that the central meridian corresponds to the x axis and the equator corresponds to the y axis. Both x and y are defined for all values of λ and ϕ. The projection does not define a grid: the grid is an ...