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Fastest Kickstarter to hit $4M at the time. Reached $10M in under 10 hours, $20M in under 60 hours, $41,754,153 within hours of ending. Most funded Kickstarter ever and then reached a final of $45,574,127 a month later in Backerkit 20 Funding for book company Dragonsteel Entertainment: Publishing: Kickstarter: March 5, 2024 $1,000,000 ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 21 November 2024. This article was nominated for deletion. The discussion was closed on 20 November 2024 with a consensus to merge the content into the article Crowdfunding. If you find that such action has not been taken promptly, please consider assisting in the merger instead of re-nominating the ...
Crowdfunding is a means to raise money for a project by eliciting funds from potential users of the completed project. [1] While no third party is required for crowdfunding to occur, web sites like Kickstarter have been created to act as an intermediate in the process: they create space for project creators to share their project, provide ways for users to pledge their funds, and then supply ...
These sites also seek widespread public attention for their projects and platform. [15] Crowdfunding websites helped companies and individuals worldwide raise US$89 million from members of the public in 2010, $1.47 billion in 2011, and $2.66 billion in 2012 — $1.6 billion of the 2012 amount was raised in North America. [56]
Kickstarter, the site launched in 2009 where entrepreneurs, makers, and everyday people can take product and project ideas in hopes that others will help provide the funds to make those ideas ...
Crowd Supply is a crowdfunding platform based in Portland, Oregon. [5] [6] [3] The platform has claimed "over twice the success rate of Kickstarter and Indiegogo", [7] and partners with creators who use it, providing mentorship resembling a business incubator.
Crowdfunding platforms like Kickstarter have given independent game developers the means to not only produce their own games, but share the production experience with the fans who make it possible.
Fig was a crowdfunding platform for video games. It launched in August 2015. Unlike traditional crowdfunding approaches like Kickstarter, where individuals can back a project to receive rewards, Fig used a mixed model that includes individual backing and the opportunity for uncredited investors to invest as to obtain a share of future revenues for successful projects.