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She was offered the position by Crystal Dynamics management, who were impressed with her passion and knowledge of the Tomb Raider intellectual property. [1] Her responsibilities include managing the brand presence of Crystal Dynamics' intellectual property on social media, engaging with players on online platforms and at events worldwide, and ...
Crystal Dynamics continued to work on the Tomb Raider series, with intentions to reboot the series for new audiences. Over several years, the team discarded many concepts that would have drastically changed the core gameplay, before deciding on a modern, story-driven game with survival elements.
Nixxes Software provided development support on the game; they had collaborated with Crystal Dynamics on previous Tomb Raider games. [3] In a 2022 interview with Digital Foundry, composer Wilbert Roget II stated that Crystal Dynamics had originally planned for the Lara Croft brand to become its own spin-off franchise from the Tomb Raider IP. [4]
2013's Tomb Raider was a reboot of a game that defined the 3rd-person adventure genre. It represented a change in direction for the series, one that took cues from successful titles like Uncharted ...
In 2003, the studio took over the development of the best-selling Tomb Raider franchise [6] after its original developer, Core Design, failed to gain critical or commercial success with their later games. [7] [8] Crystal Dynamics' first Tomb Raider game, Tomb Raider: Legend, became a commercial success with 4.5 million copies sold as of ...
Crystal Dynamics said that development on Guardian of Light had not affected development on the next main installment and reboot of the franchise, titled Tomb Raider. [3] Lara Croft and the Guardian of Light uses recycled musical cues from Legend, Anniversary, and Underworld by composers Troels Brun Folmann and Colin O'Malley. [11]
Rise of the Tomb Raider is a 2015 action-adventure game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix.The game is the eleventh main entry in the Tomb Raider series, the sequel to 2013's Tomb Raider, and is the second instalment in the Survivor trilogy.
Daniel Neuburger, who had previously directed several Tomb Raider games at Crystal Dynamics, was the game director, [17] until he left The Initiative in February 2022. [18] In the previous 12 months, a substantial number of developers had also left the company, citing a lack of creative autonomy and slow development progress as the reason for ...