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  2. Display case - Wikipedia

    en.wikipedia.org/wiki/Display_case

    Display case shows and protects a painting by a follower of Robert Campin. A display case (also called a showcase, display cabinet, shadow box, or vitrine) is a cabinet with one or often more transparent tempered glass (or plastic, normally acrylic for strength) surfaces, used to display objects for viewing.

  3. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  4. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  5. Spectrum cable introduces a new souped-up ‘cable box ... - AOL

    www.aol.com/spectrum-cable-introduces-souped...

    But if the box malfunctions, you’ll have to pay for a new one. If you’re paying by month, broken boxes are replaced by Spectrum. Currently, the Spectrum cable receiver is $10.99 per month, so ...

  6. The NBA has a 'missing stars' problem with injuries piling up ...

    www.aol.com/sports/nba-missing-stars-problem...

    As players suffer, so does the product. The injury problem looms large in the audience data. According to Sports Media Watch tracking, ESPN games in the opening weeks of the season have seen a 34% ...

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...

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