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The design process enables a designer to model various aspects of a software system before it exists. Creativity, past experience, a sense of what makes "good" software, and a commitment to quality are success factors for a competent design. However, the design process is not always a straightforward procedure.
Relationship between software desirable characteristics (right) and measurable attributes (left) Software quality measurement is about quantifying to what extent a system or software possesses desirable characteristics. This can be performed through qualitative or quantitative means or a mix of both.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
These are sometimes named architecture characteristics, or "ilities" after the suffix many of the words share. They are usually architecturally significant requirements that require architects' attention. [1] In software architecture, these attributed are known as "architectural characteristic" or non-functional requirements.
A software requirements specification (SRS) is a description of a software system to be developed.It is modeled after the business requirements specification.The software requirements specification lays out functional and non-functional requirements, and it may include a set of use cases that describe user interactions that the software must provide to the user for perfect interaction.
Model-driven architecture (MDA) is a software design approach for the development of software systems. It provides a set of guidelines for the structuring of specifications, which are expressed as models. Model Driven Architecture is a kind of domain engineering, and supports model-driven engineering of software systems.
Software architecture patterns operate at a higher level of abstraction than design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.