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  2. Category:Beam Software games - Wikipedia

    en.wikipedia.org/wiki/Category:Beam_Software_games

    This category lists video games developed by Beam Software, and other names the company used including Melbourne House, Krome Studios Melbourne, and Infogrames ...

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  4. Beam Software - Wikipedia

    en.wikipedia.org/wiki/Beam_Software

    The game won Best Overall Game at the Golden Joystick Awards. [9] In 1987 Beam's UK publishing arm, [10] Melbourne House, was sold to Mastertronic for £850,000. [11] Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit.

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  6. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.

  7. Laser Clay Shooting System - Wikipedia

    en.wikipedia.org/wiki/Laser_Clay_Shooting_System

    The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.

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  9. Horace (video game series) - Wikipedia

    en.wikipedia.org/wiki/Horace_(video_game_series)

    The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders. Hungry Horace and Horace and the Spiders were two of the few ZX Spectrum games also available in ROM format for use with the Interface 2.

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